Tuesday, November 09, 2010

Popularity works against video games

There are people who deliberately pick games that have a small but loyal following and decry any game that has a measure of popularity. Those gamers are interested in games as long as they are in the vein of the Dungeons & Dragons board game, which is played by a select few in small, intimate shops or at home by a group of friends. If the video game is next to inaccessible because of a complicated download or some obscure software that has to be downloaded to get the game, that is all the better. Once the download is made easy by a simple interface, those players are not interested. Fans of Darkfall feel privileged because they play an obscure game on one or possibly two servers. Fans of Shadowbane are happy because the game enjoyed some obscure following for a year or two before it was shut down and now a group of dedicated fans are trying to set up an emulator so they can play the game. The more complicated, difficult to access and obscure, the better. Those fans mock the efforts of really popular games to appeal to the masses and say that World of Warcraft is too easy and Warcraft Online has no good PvE content and even the PvP is no good. The very popularity of WoW and WAR works against them because once they enjoy a large subscription base, certain players get turned off by their universality. Those players would rather play in obscurity in their private rooms and only contact the privileged few who agree with them that popular games are worse than bad.

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