Entropia is a crafter's paradise. The possibilities for making things seem endless in this virtual environment, but they are limited to the imaginations of the developers, because all items require blueprints, and I think most players cannot make blueprints.
A similarity exists in armor, for example, except in textures and colors. There are so many types of weapons, devices and vehicles, it is hard to list them all. The weapons include pistols, rifles, fist weapons, daggers, swords and more. Vehicles include land rovers, cars, boats, airborne vehicles and more. Most players specialize in making one type of item because their avatars must learn and level up crafting skills before they become proficient. By making items and selling them, players can get a return on whatever they put into the game, although profits are not guaranteed.
My understanding is that it is faster to get to crafting if you put some money into the game, but you must subtract the investment from your revenue to get a true profit. In other words, Neverdie invested $100,000 to buy the club mentioned in the last post, but how much did he put into the game after the initial investment? No one is saying, so the actual profit is unknown. Some writers are presuming to say he made a $535,000 profit from the club, but I doubt that is his actual profit because he must have put more money into his game account. Another person is claiming to have earned his college education from the game, but it is possible it is more like a savings account than actual profit, if he put a lot of money into the game.
EverQuest II Launches the Scars of Destruction Expansion
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EverQuest II has released its 21st expansion today, the Scars of
Destruction. As I noted about a month back, it is the season for the three
key fantasy MMO...
9 hours ago
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