The Wrath of the Lich King expansion has done a lot of good for Paladins. In fact, everyone wants to create and drive a Paladin in World of Warcraft.
Previously, Paladins were the black sheep of classes in WoW. The Retribution Paladin scarcely had enough total DPS to make it viable for melee damage-dealing, even though it had some good spike damage. The Protection Paladin had some good points for tanking, so it was the only Paladin subclass used in raiding, but it lacked in generating threat and damage. Most preferred the Warrior for tanking because of its superiority in generating threat and damage.
Now, Paladins are wanted by most raiding groups for all subclasses. All Paladins have a single-target taunt, Hand of Reckoning. Retribution Paladins put out a large amount of DPS, outmatched only by Rogues, and they wear plate for good protection. Protection Paladins can spike threat or build sustained threat at will, plus they have added Holy damage output. Holy Paladins are wanted for single-point tank healing, plus they can protect their team with added skills and themselves with weapons and plate.
Playable Worlds’ Stars Reach: A Kickstarter Pledge Dilemma
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We heard a bit back from Playable Worlds that they want to run a
Kickstarter campaign for Stars Reach. Any mentioned of Kickstarter and the
MMORPG space in...
18 hours ago
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